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What is a texture atlas?

Game assets glossary

A single large texture packing many unrelated images (icons, UI pieces, props) so the game can draw them without switching textures.

Where a sprite sheet usually holds one animation set, an atlas mixes anything that is drawn together. Leave a pixel or two of padding (or extrude edges) between packed images, otherwise filtering and mipmaps can bleed a neighbour's colour into the edge.

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