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What is a sprite sheet?

Game assets glossary · 1 primary source

One image that holds many frames of a 2D character or effect, laid out in a grid or packed, plus data saying where each frame is.

Loading one texture instead of dozens of small files is faster and lets the engine batch draws. A grid sheet (every frame the same size, for example 32×32) can be sliced by rows and columns; a packed sheet trims empty space and needs a data file (such as Aseprite's JSON export) with each frame's rectangle and duration.

In Godot, frames from a sheet become a SpriteFrames resource played by an AnimatedSprite2D, with a frame rate per animation.

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