CyberMax
Home › Use cases › Tintmoor

Colour-grade a game in Unity, Godot 4 or Unreal with ready LUT strips

For: games

Colour grading is one of the cheapest ways to give a game a mood. Tintmoor includes a Game Moods collection and strips for every major engine.

How games teams use Tintmoor

  1. Unity: import a unity/*.png (sRGB off, no mipmaps), add a Volume, Color Lookup, set Contribution.
  2. Godot 4: import a godot/*.png as Texture3D (32 x 1 slices) and set it as Environment Color Correction.
  3. Unreal: import an unreal/*.png with Texture Group ColorLookupTable, then set it in a Post Process Volume.
Tintmoor look list: collection, look name and what it does
Real output: the pack's looks.csv.

Formats included for every Tintmoor look

FolderFormatFor
cube/<Collection>/33-point .cubeResolve, Premiere, Final Cut, After Effects, Photoshop, Affinity, OBS, CapCut
unity/1024x32 PNG stripUnity URP/HDRP Color Lookup, Post Processing v2
godot/1024x32 PNG stripGodot 4 Environment Color Correction (Texture3D)
unreal/256x16 PNG stripUnreal Post Process Volume Color Grading LUT
hald/HaldCLUT level 8 (512x512)GIMP/G'MIC, darktable, RawTherapee, ImageMagick

Source: Tintmoor README (formats per look) and pack README, 60 looks in 6 collections.

FAQ

Can I ship the strips in my game?

Yes, inside the compiled build, as long as they are not offered to players as separate LUT files.

Is there a neutral LUT to test my setup?

Yes, the "Neutral-identity" files make no change.

Tintmoor: full guide with prices and alternatives · All use cases · Store