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Using a 2D pixel art tileset: 47-tile autotiling in Godot 4

Updated 2026-12-28 · Roblox and game developers · by CyberMax

Short answer

Most pro tilesets use the 47-tile blob layout: one tile for every combination of neighbouring edges and corners. In Godot 4, create a TileSet, add a Terrain Set in "Match Corners and Sides" mode, paint each tile's peering bits once, and from then on you paint terrain and Godot picks the right edge tiles for you.

  1. TileMapLayer > TileSet > New TileSet; set the tile size (for example 16×16).
  2. Add the tileset image as an atlas source.
  3. TileSet > Terrains: add a terrain set (Match Corners and Sides) and a terrain per ground type.
  4. Select each tile and paint its peering bits; then use the Terrains tab in the TileMap editor to paint.

Good to know

16×16 tiles drawn at ×3 or ×4 suit 1080p screens; keep the camera zoom at whole numbers to avoid shimmering.

A tileset that ships ready-made terrain sets saves the slowest part of this setup.

Thatchmoor Top-Down Tileset: Build cozy top-down villages that autotile

from $5

Thatchmoor is a 16×16 top-down village set: grass plus 5 autotiling terrains with all 47 blob tiles each, a modular house kit, 29 props and an interior set. Mossvane is the platformer version with 4 biomes and ready Godot 4 terrain sets.

Secure checkout · 14-day fix-or-refund if it doesn't work as described (terms)

Questions

What is the difference between 47-tile and 16-tile sets?

16-tile sets handle edges only; 47-tile (blob) sets also handle inner corners cleanly.

Does this work in Tiled?

Yes, Tiled calls them Wang sets.

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