CyberMax
Home › Game assets

Game asset licences

The licence text that ships with each CyberMax game-asset pack. Buy once, use the assets in unlimited games and projects; don't resell or share the files themselves.

Mossvane Tileset

From the LICENSE.txt shipped in the pack and its free sampler.

Mossvane Tileset Sampler LICENCE (CyberMax Game Asset Licence 1.0)
© 2026 CyberMax. All rights reserved, except for the rights granted below.

Plain-English summary: buy once, use the assets in as many games and projects as you like, commercial or not,
forever. Don't resell or share the asset files themselves.

1. WHO: the person or company that bought "Mossvane Tileset Sampler" from CyberMax (the "Licensee"). A free sampler may be downloaded by anyone; its files are covered by the same terms, so they may be used in commercial projects too, but not redistributed as files.
2. YOU MAY, worldwide, royalty-free and for ever:
   a. use, modify, recolour, cut up and combine the assets in any number of games, apps, prototypes, game-jam
      entries, videos, streams, trailers, store pages and marketing for those projects, commercial or not;
   b. ship the assets inside compiled or packaged projects (game builds, web builds, mobile/console builds),
      including projects that make money (sales, ads, in-app purchases, crowdfunding);
   c. let your team members and contractors use them while working on your projects.
3. YOU MAY NOT:
   a. resell, sublicense, give away or share the asset files themselves, alone or in another asset pack,
      template, tileset, sprite/sound library, font or "starter kit" (modified or not);
   b. use the assets to train or fine-tune an AI/ML model or include them in a dataset;
   c. use them as a logo or trademark, or claim you made them.
4. ATTRIBUTION is not required. A credit such as "Art: Mossvane Tileset Sampler by CyberMax" is appreciated.
5. NO WARRANTY: the assets are provided "as is". Our only liability is a refund of the price you paid:
   14-day fix-or-refund if the pack doesn't work as described (email cybermax.tools@gmail.com).
6. This licence ends automatically if you break it; your shipped projects stay licensed.

Questions: cybermax.tools@gmail.com · More packs: https://cybermaxtools.com/store/

Critterwick Bestiary

From the LICENSE.txt shipped in the pack and its free sampler.

Critterwick Bestiary Sampler LICENCE (CyberMax Game Asset Licence 1.0)
© 2026 CyberMax. All rights reserved, except for the rights granted below.

Plain-English summary: buy once, use the assets in as many games and projects as you like, commercial or not,
forever. Don't resell or share the asset files themselves.

1. WHO: the person or company that bought "Critterwick Bestiary Sampler" from CyberMax (the "Licensee"). A free sampler may be downloaded by anyone; its files are covered by the same terms, so they may be used in commercial projects too, but not redistributed as files.
2. YOU MAY, worldwide, royalty-free and for ever:
   a. use, modify, recolour, cut up and combine the assets in any number of games, apps, prototypes, game-jam
      entries, videos, streams, trailers, store pages and marketing for those projects, commercial or not;
   b. ship the assets inside compiled or packaged projects (game builds, web builds, mobile/console builds),
      including projects that make money (sales, ads, in-app purchases, crowdfunding);
   c. let your team members and contractors use them while working on your projects.
3. YOU MAY NOT:
   a. resell, sublicense, give away or share the asset files themselves, alone or in another asset pack,
      template, tileset, sprite/sound library, font or "starter kit" (modified or not);
   b. use the assets to train or fine-tune an AI/ML model or include them in a dataset;
   c. use them as a logo or trademark, or claim you made them.
4. ATTRIBUTION is not required. A credit such as "Art: Critterwick Bestiary Sampler by CyberMax" is appreciated.
5. NO WARRANTY: the assets are provided "as is". Our only liability is a refund of the price you paid:
   14-day fix-or-refund if the pack doesn't work as described (email cybermax.tools@gmail.com).
6. This licence ends automatically if you break it; your shipped projects stay licensed.

Questions: cybermax.tools@gmail.com · More packs: https://cybermaxtools.com/store/

Lootwren Icons

From the LICENSE.txt shipped in the pack and its free sampler.

Lootwren Icons Sampler LICENCE (CyberMax Game Asset Licence 1.0)
© 2026 CyberMax. All rights reserved, except for the rights granted below.

Plain-English summary: buy once, use the assets in as many games and projects as you like, commercial or not,
forever. Don't resell or share the asset files themselves.

1. WHO: the person or company that bought "Lootwren Icons Sampler" from CyberMax (the "Licensee"). A free sampler may be downloaded by anyone; its files are covered by the same terms, so they may be used in commercial projects too, but not redistributed as files.
2. YOU MAY, worldwide, royalty-free and for ever:
   a. use, modify, recolour, cut up and combine the assets in any number of games, apps, prototypes, game-jam
      entries, videos, streams, trailers, store pages and marketing for those projects, commercial or not;
   b. ship the assets inside compiled or packaged projects (game builds, web builds, mobile/console builds),
      including projects that make money (sales, ads, in-app purchases, crowdfunding);
   c. let your team members and contractors use them while working on your projects.
3. YOU MAY NOT:
   a. resell, sublicense, give away or share the asset files themselves, alone or in another asset pack,
      template, tileset, sprite/sound library, font or "starter kit" (modified or not);
   b. use the assets to train or fine-tune an AI/ML model or include them in a dataset;
   c. use them as a logo or trademark, or claim you made them.
4. ATTRIBUTION is not required. A credit such as "Art: Lootwren Icons Sampler by CyberMax" is appreciated.
5. NO WARRANTY: the assets are provided "as is". Our only liability is a refund of the price you paid:
   14-day fix-or-refund if the pack doesn't work as described (email cybermax.tools@gmail.com).
6. This licence ends automatically if you break it; your shipped projects stay licensed.

Questions: cybermax.tools@gmail.com · More packs: https://cybermaxtools.com/store/

Flarewick VFX

From the LICENSE.txt shipped in the pack and its free sampler.

Flarewick VFX Sampler LICENCE (CyberMax Game Asset Licence 1.0)
© 2026 CyberMax. All rights reserved, except for the rights granted below.

Plain-English summary: buy once, use the assets in as many games and projects as you like, commercial or not,
forever. Don't resell or share the asset files themselves.

1. WHO: the person or company that bought "Flarewick VFX Sampler" from CyberMax (the "Licensee"). A free sampler may be downloaded by anyone; its files are covered by the same terms, so they may be used in commercial projects too, but not redistributed as files.
2. YOU MAY, worldwide, royalty-free and for ever:
   a. use, modify, recolour, cut up and combine the assets in any number of games, apps, prototypes, game-jam
      entries, videos, streams, trailers, store pages and marketing for those projects, commercial or not;
   b. ship the assets inside compiled or packaged projects (game builds, web builds, mobile/console builds),
      including projects that make money (sales, ads, in-app purchases, crowdfunding);
   c. let your team members and contractors use them while working on your projects.
3. YOU MAY NOT:
   a. resell, sublicense, give away or share the asset files themselves, alone or in another asset pack,
      template, tileset, sprite/sound library, font or "starter kit" (modified or not);
   b. use the assets to train or fine-tune an AI/ML model or include them in a dataset;
   c. use them as a logo or trademark, or claim you made them.
4. ATTRIBUTION is not required. A credit such as "Art: Flarewick VFX Sampler by CyberMax" is appreciated.
5. NO WARRANTY: the assets are provided "as is". Our only liability is a refund of the price you paid:
   14-day fix-or-refund if the pack doesn't work as described (email cybermax.tools@gmail.com).
6. This licence ends automatically if you break it; your shipped projects stay licensed.

Questions: cybermax.tools@gmail.com · More packs: https://cybermaxtools.com/store/

Hudmoor UI Kit

From the LICENSE.txt shipped in the pack and its free sampler.

Hudmoor UI Kit Sampler LICENCE (CyberMax Game Asset Licence 1.0)
© 2026 CyberMax. All rights reserved, except for the rights granted below.

Plain-English summary: buy once, use the assets in as many games and projects as you like, commercial or not,
forever. Don't resell or share the asset files themselves.

1. WHO: the person or company that bought "Hudmoor UI Kit Sampler" from CyberMax (the "Licensee"). A free sampler may be downloaded by anyone; its files are covered by the same terms, so they may be used in commercial projects too, but not redistributed as files.
2. YOU MAY, worldwide, royalty-free and for ever:
   a. use, modify, recolour, cut up and combine the assets in any number of games, apps, prototypes, game-jam
      entries, videos, streams, trailers, store pages and marketing for those projects, commercial or not;
   b. ship the assets inside compiled or packaged projects (game builds, web builds, mobile/console builds),
      including projects that make money (sales, ads, in-app purchases, crowdfunding);
   c. let your team members and contractors use them while working on your projects.
3. YOU MAY NOT:
   a. resell, sublicense, give away or share the asset files themselves, alone or in another asset pack,
      template, tileset, sprite/sound library, font or "starter kit" (modified or not);
   b. use the assets to train or fine-tune an AI/ML model or include them in a dataset;
   c. use them as a logo or trademark, or claim you made them.
4. ATTRIBUTION is not required. A credit such as "Art: Hudmoor UI Kit Sampler by CyberMax" is appreciated.
5. NO WARRANTY: the assets are provided "as is". Our only liability is a refund of the price you paid:
   14-day fix-or-refund if the pack doesn't work as described (email cybermax.tools@gmail.com).
6. This licence ends automatically if you break it; your shipped projects stay licensed.

Questions: cybermax.tools@gmail.com · More packs: https://cybermaxtools.com/store/

Grainmoor Textures

From the LICENSE.txt shipped in the pack and its free sampler.

Grainmoor Textures Sampler LICENCE (CyberMax Game Asset Licence 1.0)
© 2026 CyberMax. All rights reserved, except for the rights granted below.

Plain-English summary: buy once, use the assets in as many games and projects as you like, commercial or not,
forever. Don't resell or share the asset files themselves.

1. WHO: the person or company that bought "Grainmoor Textures Sampler" from CyberMax (the "Licensee"). A free sampler may be downloaded by anyone; its files are covered by the same terms, so they may be used in commercial projects too, but not redistributed as files.
2. YOU MAY, worldwide, royalty-free and for ever:
   a. use, modify, recolour, cut up and combine the assets in any number of games, apps, prototypes, game-jam
      entries, videos, streams, trailers, store pages and marketing for those projects, commercial or not;
   b. ship the assets inside compiled or packaged projects (game builds, web builds, mobile/console builds),
      including projects that make money (sales, ads, in-app purchases, crowdfunding);
   c. let your team members and contractors use them while working on your projects.
3. YOU MAY NOT:
   a. resell, sublicense, give away or share the asset files themselves, alone or in another asset pack,
      template, tileset, sprite/sound library, font or "starter kit" (modified or not);
   b. use the assets to train or fine-tune an AI/ML model or include them in a dataset;
   c. use them as a logo or trademark, or claim you made them.
4. ATTRIBUTION is not required. A credit such as "Art: Grainmoor Textures Sampler by CyberMax" is appreciated.
5. NO WARRANTY: the assets are provided "as is". Our only liability is a refund of the price you paid:
   14-day fix-or-refund if the pack doesn't work as described (email cybermax.tools@gmail.com).
6. This licence ends automatically if you break it; your shipped projects stay licensed.

Questions: cybermax.tools@gmail.com · More packs: https://cybermaxtools.com/store/

Blipwren SFX

From the LICENSE.txt shipped in the pack and its free sampler.

Blipwren Sound Licence
Copyright © 2026 CyberMax. All rights reserved.

Every sound in Blipwren SFX is original: generated by CyberMax's own synthesis code. No third-party samples,
recordings or sound libraries were used.

1. Grant. When you buy or download Blipwren SFX you get a non-exclusive, worldwide, perpetual, royalty-free
   licence to use the sound files (.wav, .ogg) in games, apps, videos, streams, podcasts, websites and other
   works, for yourself or for clients, personal or commercial, with no attribution required.
2. Unlimited projects. Use the sounds in as many projects as you like, edited or unedited, and sell those
   projects (for example a game on Steam, itch.io, consoles, mobile app stores or the web).
3. Games and apps. You may ship the sounds inside a compiled game or app build, including in plain audio
   folders, as long as they are part of the product and not offered as a sound pack.
4. Not allowed. You may not sell, sublicense, share, upload or redistribute the sound files themselves (or
   lightly modified versions), alone or as part of another sound pack, sample library, asset pack or
   template; and you may not register them with Content ID or claim them as your own sound library.
5. Team use. One purchase covers one person or one company's internal team.
6. No warranty. The files are provided "as is", without warranty of any kind. CyberMax is not liable for
   any damages arising from their use.
7. Free sampler. The 12 free sounds come under the same terms (free of charge).

Questions: cybermax.tools@gmail.com

Blipwren Music

From the LICENSE.txt shipped in the pack and its free sampler.

Blipwren Music Licence
Copyright © 2026 CyberMax. All rights reserved.

Every loop and stinger in Blipwren Music is original: composed and rendered by CyberMax's own code. No
third-party samples, melodies, recordings or sound libraries were used, and CyberMax does not register this
music with YouTube Content ID or any other fingerprinting service.

1. Grant. When you buy or download Blipwren Music you get a non-exclusive, worldwide, perpetual, royalty-free
   licence to use the music files (.wav, .ogg) in games, apps, videos, streams, podcasts, websites and other
   works, for yourself or for clients, personal or commercial, with no attribution required.
2. Unlimited projects. Use the music in as many projects as you like, edited, looped, cut or unedited, and
   sell those projects (for example a game on Steam, itch.io, consoles, mobile app stores or the web).
3. Games and apps. You may ship the music inside a compiled game or app build, including in plain audio
   folders, as long as it is part of the product and not offered as a music pack.
4. Not allowed. You may not sell, sublicense, share, upload or redistribute the music files themselves (or
   lightly modified versions), alone or as part of another music or sound pack, sample library, asset pack
   or template; you may not release them as your own songs on streaming services; and you may not register
   them with Content ID or claim them as your own library.
5. Team use. One purchase covers one person or one company's internal team.
6. No warranty. The files are provided "as is", without warranty of any kind. CyberMax is not liable for
   any damages arising from their use.
7. Free sampler. The free sampler files come under the same terms (free of charge).

Questions: cybermax.tools@gmail.com