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Plan a Roblox game's cash-out before you price passes

For: games

A small studio splitting income needs to know what a pass price turns into after the 30% fee and DevEx. Tallymoor does the maths; Studwright supplies the purchase and save code.

How games teams use Tallymoor

  1. Enter your pass price in the creator earnings calculator to see the Robux you keep.
  2. Enter your team's dollar goal in the DevEx calculator to get the Earned Robux and pass sales needed.
  3. Check the 30,000 Robux minimum and which balance is legacy.
  4. Ship purchases with a receipt handler that never double-grants (Studwright, $12).

Rates are Roblox's published numbers, checked 10 Oct 2026; re-check Roblox's DevEx page before a large cash-out.

Calculator results from the published test suite (rates checked 10 Oct 2026)

InputRateResult
30,000 Earned Robuxstandard $0.0038$114.00
30,000 Earned Robuxlegacy $0.0035$105.00
30,000 Earned RobuxUS 18+ $0.0054$162.00
29,999 Robux in totalanynot eligible: 1 Robux short of the 30,000 minimum
Goal: $1,000standard $0.0038263,158 Earned Robux needed

Source: products/tallymoor/tests/calc.test.mjs (logic tests run against products/tallymoor/web/calc.js; RATES from create.roblox.com DevEx docs, checked 2026-10-10).

FAQ

Why not a spreadsheet?

You can; the calculator already applies the rounding, minimum and legacy-first rules.

Is the kit allowed in commercial games?

Yes, Studwright can be used in unlimited experiences you make.

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