Plan a Roblox game's cash-out before you price passes
A small studio splitting income needs to know what a pass price turns into after the 30% fee and DevEx. Tallymoor does the maths; Studwright supplies the purchase and save code.
How games teams use Tallymoor
- Enter your pass price in the creator earnings calculator to see the Robux you keep.
- Enter your team's dollar goal in the DevEx calculator to get the Earned Robux and pass sales needed.
- Check the 30,000 Robux minimum and which balance is legacy.
- Ship purchases with a receipt handler that never double-grants (Studwright, $12).
Rates are Roblox's published numbers, checked 10 Oct 2026; re-check Roblox's DevEx page before a large cash-out.
Calculator results from the published test suite (rates checked 10 Oct 2026)
| Input | Rate | Result |
|---|---|---|
| 30,000 Earned Robux | standard $0.0038 | $114.00 |
| 30,000 Earned Robux | legacy $0.0035 | $105.00 |
| 30,000 Earned Robux | US 18+ $0.0054 | $162.00 |
| 29,999 Robux in total | any | not eligible: 1 Robux short of the 30,000 minimum |
| Goal: $1,000 | standard $0.0038 | 263,158 Earned Robux needed |
Source: products/tallymoor/tests/calc.test.mjs (logic tests run against products/tallymoor/web/calc.js; RATES from create.roblox.com DevEx docs, checked 2026-10-10).
FAQ
Why not a spreadsheet?
You can; the calculator already applies the rounding, minimum and legacy-first rules.
Is the kit allowed in commercial games?
Yes, Studwright can be used in unlimited experiences you make.
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