Add hit sparks, explosions and spells to a 2D game in minutes
Game feel comes from feedback: a spark on every hit, dust on every landing. Flarewick gives each event an effect in a matching style.
How games teams use Flarewick VFX
- Pick colourways per element (fire, frost, arcane, toxic, holy, volt).
- Godot: copy godot/flarewick/ and call FlarewickFX.spawn on hits, deaths and pickups.
- Phaser 3: this.load.aseprite then this.anims.createFromAseprite.
- Use additive blending for extra glow on dark scenes.
Effects in Flarewick VFX 1.0.0
| Effect | Frames, size | Colourways | Loops? |
|---|---|---|---|
| Explosion | 10, 64x64 | fire, toxic, arcane, frost | one-shot |
| Sword slash | 6, 64x64 | frost, fire, holy, arcane | one-shot |
| Portal | 8, 64x64 | arcane, toxic, frost, fire | loop |
| Lightning strike | 6, 48x96 | volt, holy | one-shot |
| Heal aura | 8, 48x64 | toxic, holy, frost | loop |
| Ground shockwave | 7, 96x48 | dust, frost, fire | one-shot |
| Whole download | 473 files | 339 frame PNGs, 15 sheets + JSON, 15 .aseprite, Godot project | 0.76 MB zip |
Source: Flarewick VFX 1.0.0 README effect table and the download's file list, counted 10 Oct 2026.
FAQ
Do one-shot effects clean themselves up?
In Godot, yes: the spawn helper frees the node when the animation ends.
Can I recolour them?
Yes, the licence allows modifying and recolouring.
Flarewick VFX: full guide with prices and alternatives · All use cases · Store