Style a pixel game's menus and HUD in Godot 4 in one step
Menus are where many small games look unfinished. With Hudmoor, one Theme resource styles every standard Godot Control.
How games teams use Hudmoor UI Kit
- Copy godot/hudmoor/ into your project.
- Set the project's or a root Control's Theme to hudmoor/themes/hudmoor_slate.tres.
- Set Stretch Mode to canvas_items and Nearest filtering for crisp pixels.
- Use key caps for tutorial prompts and the rarity slots for inventory.
9-slice margins from Hudmoor UI Kit 1.0.0 (slices.json)
| Piece | Size | 9-slice L, T, R, B |
|---|---|---|
| button_normal | 48x18 | 4, 4, 4, 6 |
| panel | 48x48 | 8, 8, 8, 8 |
| bar_frame | 48x10 | 3, 3, 3, 3 |
| tab_active | 32x14 | 4, 3, 4, 2 |
| slot_legendary | 24x24 | 4, 4, 4, 4 |
| Whole download | 1,879 files | 444 pieces per scale (1x + 4x), 54 icons, 4 Godot Themes; 0.82 MB zip |
Source: slices.json in Hudmoor UI Kit 1.0.0 and the download's file list, counted 10 Oct 2026.
FAQ
Can I use it in Unity?
Yes: set Sprite Border from slices.json (Unity order L, B, R, T) and use Image Type Sliced.
Can I change the colours?
Yes, recolouring is allowed; or switch between the 4 themes.
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