Fill an RPG inventory and shop with matching item icons
An inventory looks unfinished when every icon has a different style. Lootwren gives every item type the same 8 material tiers.
How games teams use Lootwren Icons
- Map your loot tiers to materials (iron, steel, copper, gold, crystal, emerald, ruby, obsidian).
- In Godot, set TextureRect.texture = LootwrenIcons.get_icon("sword_long_steel").
- In Unity, import the 32 px PNGs as Sprite (Point filter, no compression).
- Pair with Hudmoor slot borders for rarity colours.
Inside Lootwren Icons 1.0.0
| Category | Icons | What |
|---|---|---|
| weapons | 104 | swords (6 blade types x 8 materials), axes, pickaxes, hammers, daggers, spears, bows |
| magic | 76 | staffs, wands, scrolls, spell books, orbs, 36 runes |
| armor | 66 | 4 shield shapes, helmets, chestplates, boots, gloves |
| gems | 48 | 6 cuts x 8 stones |
| potions | 32 | 4 bottle shapes x 8 liquids |
| resources, jewelry, food, keys | 27 + 16 + 16 + 8 | ingots, ores, coins, rings, amulets, food, keys |
| Whole download | 1,200 files | 1,179 icon PNGs (32/64/128 px), atlas + JSON, Godot project, Aseprite; 1.03 MB zip |
Source: Lootwren Icons 1.0.0 README category table and the download's file list, counted 10 Oct 2026.
FAQ
Can I recolour icons for my own tiers?
Yes: the licence allows modifying and recolouring.
Is there a sprite atlas?
Yes, at 32 and 64 px with JSON rectangles per icon name.
Lootwren Icons: full guide with prices and alternatives · All use cases · Store