Build 2D platformer levels by painting terrain in Godot 4
Setting up autotile terrain by hand takes an afternoon per biome. Mossvane ships the terrain sets done.
How games teams use Mossvane Tileset
- Open godot/project.godot and press F5 to see the demo; keys 1-4 switch biome.
- Copy godot/mossvane/ into your project and add a TileMapLayer with a biome TileSet.
- In the Terrains tab, pick the biome terrain and paint; slopes and platforms already collide.
- Add the Parallax2D layers with scroll speeds 0, 0.15, 0.3, 0.5 and 0.75.
Inside Mossvane Tileset 1.0.0
| Part | What | Format |
|---|---|---|
| Terrain, per biome (Meadow, Cavern, Frost, Ember) | 72 tiles: 47 blob + fills, slopes, platforms, walls | PNG atlas + JSON mask table |
| Animated objects | water, murky water, lava, coin, torch, flag, spring, chest, fire vent | sheets + Aseprite JSON |
| Props | 38 (crates, chests, keys, spikes, ladders, trees, crystals...) | PNG + 16x16 sheet |
| Parallax | 5 seamless layers x 4 biomes, 384x216 | PNG |
| Engines | 4 Godot 4 TileSets with terrain sets + demo; 4 Tiled .tsx | Godot 4.3+, Tiled 1.10+ |
| Whole download | 282 files | 0.27 MB zip |
Source: Mossvane Tileset 1.0.0 README and the download's file list, counted 10 Oct 2026.
FAQ
Which Godot version?
Godot 4.3 or newer.
Is the pixel filter set?
Yes, Nearest in the demo project.
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