CyberMax
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Teach Godot 4 with assets that are already set up

For: education

Students lose a lesson importing and slicing art. With these packs the Godot 4 resources are ready, so class time goes to scenes, scripts and game design.

How education teams use CyberMax Game Assets Mega Bundle

  1. Give students the Mossvane TileSet to build a platformer level with terrain autotiling.
  2. Use a Critterwick SpriteFrames resource to teach AnimatedSprite2D and state machines.
  3. Teach inventories with Lootwren's get_icon(name) helper and the inventory demo.
  4. Open the Shadewren showcase to explain shaders one effect at a time.

The licence is per buyer; check with us before sharing the files with a whole class.

Engine-neutral files (PNG + JSON, glTF) also suit lessons in other engines.

The 8 CyberMax game asset pack covers
The real pack covers

What is inside each pack (and its price bought alone)

PackWhat you getAlone
Mossvane Tileset47-tile blob autotile x 4 biomes, 38 props, 5 parallax layers per biome$9
Critterwick Bestiary12 original 32x32 critters: idle, move, attack, hurt, death$9
Lootwren Icons393 icons at 32x32 (weapons 104, magic 76, armor 66...)$5
Flarewick VFX15 effects in 48 colourways, 339 frames$7
Hudmoor UI Kit4 themes, 444 pieces, 86 key caps per theme$5
Shadewren Shaderssprite, screen and 3D shaders + 14 WebGL ports$8
Thornpine Nature Kit39 low-poly models, 12-264 triangles, glTF + OBJ$5
Grainmoor Textures26 seamless textures, 64-512 px, normal maps$5

Source: scripts/gameassets/packs.json (pack contents) and products/game-assets-bundle/store/listing.json (single-pack prices).

FAQ

Can every student get a copy?

The files may not be shared or resold. Email us about classroom use before distributing them.

Why not Kenney's free assets?

They are a good free option. These packs add Godot 4 resources and demo scenes that save setup time.

CyberMax Game Assets Mega Bundle: full guide with prices and alternatives · All use cases · Store