Teach Godot 4 with assets that are already set up
Students lose a lesson importing and slicing art. With these packs the Godot 4 resources are ready, so class time goes to scenes, scripts and game design.
How education teams use CyberMax Game Assets Mega Bundle
- Give students the Mossvane TileSet to build a platformer level with terrain autotiling.
- Use a Critterwick SpriteFrames resource to teach AnimatedSprite2D and state machines.
- Teach inventories with Lootwren's get_icon(name) helper and the inventory demo.
- Open the Shadewren showcase to explain shaders one effect at a time.
The licence is per buyer; check with us before sharing the files with a whole class.
Engine-neutral files (PNG + JSON, glTF) also suit lessons in other engines.

What is inside each pack (and its price bought alone)
| Pack | What you get | Alone |
|---|---|---|
| Mossvane Tileset | 47-tile blob autotile x 4 biomes, 38 props, 5 parallax layers per biome | $9 |
| Critterwick Bestiary | 12 original 32x32 critters: idle, move, attack, hurt, death | $9 |
| Lootwren Icons | 393 icons at 32x32 (weapons 104, magic 76, armor 66...) | $5 |
| Flarewick VFX | 15 effects in 48 colourways, 339 frames | $7 |
| Hudmoor UI Kit | 4 themes, 444 pieces, 86 key caps per theme | $5 |
| Shadewren Shaders | sprite, screen and 3D shaders + 14 WebGL ports | $8 |
| Thornpine Nature Kit | 39 low-poly models, 12-264 triangles, glTF + OBJ | $5 |
| Grainmoor Textures | 26 seamless textures, 64-512 px, normal maps | $5 |
Source: scripts/gameassets/packs.json (pack contents) and products/game-assets-bundle/store/listing.json (single-pack prices).
FAQ
Can every student get a copy?
The files may not be shared or resold. Email us about classroom use before distributing them.
Why not Kenney's free assets?
They are a good free option. These packs add Godot 4 resources and demo scenes that save setup time.
CyberMax Game Assets Mega Bundle: full guide with prices and alternatives · All use cases · Store