Roblox tycoon script: droppers, a collector and buttons that cost cash
Short answer
A tycoon is three loops: droppers spawn a part every few seconds with a value attribute; a collector part adds that value to the owner's cash when a drop touches it and destroys the drop; buttons check the owner's cash on the server and unlock the next dropper. Tag each drop with its owner so nobody can collect someone else's cash.
Copy-paste code
Inside one player's tycoon model (server)
local tycoon = script.Parent -- has an ObjectValue "Owner", folders Droppers and Buttons, and a part Collector
local Debris = game:GetService("Debris")
local function startDropper(dropper)
task.spawn(function()
while dropper.Parent do
local drop = Instance.new("Part")
drop.Size = Vector3.new(1, 1, 1)
drop.CFrame = dropper.Spout.CFrame - Vector3.new(0, 1, 0)
drop:SetAttribute("Value", dropper:GetAttribute("Value") or 5)
drop.Parent = tycoon.Drops
Debris:AddItem(drop, 20)
task.wait(dropper:GetAttribute("Every") or 2)
end
end)
end
tycoon.Collector.Touched:Connect(function(hit)
local value = hit:GetAttribute("Value")
local owner = tycoon.Owner.Value
if value and hit.Parent == tycoon.Drops and owner then
hit:Destroy()
owner.leaderstats.Cash.Value += value
end
end)
for _, button in tycoon.Buttons:GetChildren() do
local bought = false
button.Touched:Connect(function(hit)
local owner = tycoon.Owner.Value
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if bought or player ~= owner then return end
local price = button:GetAttribute("Price")
if owner.leaderstats.Cash.Value < price then return end
bought = true
owner.leaderstats.Cash.Value -= price
local unlock = tycoon.Locked:FindFirstChild(button:GetAttribute("Unlocks"))
unlock.Parent = tycoon.Droppers
startDropper(unlock)
button:Destroy()
end)
end
for _, d in tycoon.Droppers:GetChildren() do startDropper(d) endGood to know
Save which buttons were bought (their names) with the player's data, and rebuild the tycoon from that list when they come back.
"Tycoon scripts" on script-sharing sites that promise infinite money in other people's games are exploits; this page is about building your own tycoon.
Millwren Tycoon Kit: A tycoon that earns, saves and rebirths
from $8Millwren is a tested tycoon kit: plots with claim and release, physics-free droppers and upgraders with exact income maths, capped offline earnings, rebirths that can't double-fire, and saving with ordered restore.
Secure checkout · 14-day fix-or-refund if it doesn't work as described (terms)Questions
Why do my drops sometimes not count?
Fast drops can pass through a thin collector; make the collector taller or use a conveyor that pushes drops into it.
How do rebirths work?
Reset cash and bought buttons, add a permanent multiplier, and multiply drop values by it.
Free: the Roblox Starter Kit
7 free Luau modules (damage, pets, shop formatting, admin audit log, tycoon guards and more) plus 3 free calculators, then 5 short emails with the scripting fixes we see go wrong most often.