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Loot drop rate calculator: what are the odds in N tries?

Updated 2026-10-17 · Roblox and game developers · by CyberMax

Short answer

If an item drops with chance p on each try, the chance of getting at least one in N tries is 1 - (1 - p)^N. The tries you need for a target chance C is ln(1 - C) / ln(1 - p). For a 1% drop: 69 tries for a 50% chance, 230 for 90%, 459 for 99%.

Calculator

63.4%

Copy-paste code

Spreadsheet, Luau and GDScript

Spreadsheet (p in A2, tries in B2):   =1-(1-A2)^B2
Tries for 90% (p in A2):              =ROUNDUP(LN(1-0.9)/LN(1-A2),0)

-- Luau
local function chanceIn(p, n) return 1 - (1 - p) ^ n end
local function triesFor(p, c) return math.ceil(math.log(1 - c) / math.log(1 - p)) end

# GDScript
func chance_in(p: float, n: int) -> float: return 1.0 - pow(1.0 - p, n)
func tries_for(p: float, c: float) -> int: return ceili(log(1.0 - c) / log(1.0 - p))
Tries needed for a 1-in-X drop
Drop chance50% sure90% sure99% sure
10% (1 in 10)72244
5% (1 in 20)144590
1% (1 in 100)69230459
0.1% (1 in 1,000)6932,3024,603

Source: computed from 1 - (1 - p)^N, rounded up

Good to know

Unlucky streaks are normal: with a 1% drop, about 1 player in 10 still has nothing after 230 tries. A pity timer (a guaranteed drop after N misses) fixes the worst cases.

If several items share one roll (a loot table), convert weights to chances first: chance = weight / total weight.

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Questions

Is a 1% drop guaranteed in 100 tries?

No, only about 63%.

How do I add pity?

Count misses per player; when the count reaches your limit, force the drop and reset the count.

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